Customizing the sound
effects and background music
Four Winds lets you customize the sound effects and background music. E.g., if you want
the players to express their declarations in words, you can use a different wave file for
each player-assigned game event.
To customize the sound effects and background music of a theme:
- Choose Preferences on the File menu.
- Choose Themes under the User Interface section in the
category tree of the Preferences dialog box.
- In Sounds list, click the sound event you wish to edit.
- In the Name drop-down list, choose the sound file you want to assign to
the event, or click the Browse button to search for sound files in
another location than the default media folder. For the 'Win of the game'
and 'Background music' events the sound
file must be a MIDI file (.mid extension), if DirectX is not installed. If
DirectX is installed, the sound files for these events can be in any of the
following formats: .aif, .aiff, .au, .mid, .mp3, .snd, .wav. For all other sound
events the sound files
must be in Windows wave file format (that is, have the .wav extension).
Note: If DirectX sound is bypassed by using the setting on the General
option page (under the User Interface section), only MIDI files
can be used as the 'Win of the game' and 'Background music' events.
Tip: You can play the sounds assigned to the events by double clicking
the items in the Sounds list. To interrupt playing, click any item in the
Choosing the language of the user interface
Enabling or disabling the splash
Enabling or disabling editing of hand names
Leaving Windows Taskbar visible
Using color management
Forcing MIDI to always play from the start
Bypassing DirectX sound
Configuring game controls
Specifying user file locations
Adjusting the speed of the animation
Changing a theme
Using custom tiles
Choosing the board size
Choosing a way to display discards