Introduction
Historical Overview
Symbolism of Mah Jong
Luck and Skill in Mah Jong
What's New in version 2.0
Quick Start
Basics
Training cards
Claiming a tile
Declaring Kongs
Declaring Out
Making the learning easy
Rules
Overview
Playing
Goal of the game
Regular tiles
Extra tiles
Sets
Deal
Regular pace of the game
Declaring a concealed Kong
Declaring a melded Kong
Robbing a Kong
Declaring Ready
Going out
Deal ends in a draw
Faulty declaration of Out
Scoring
Overview
Basic scheme of calculation
Sets and patterns
Basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for Chows
Scores for Pungs/Kongs
Scores for the hand
Scores for miscellaneous patterns
Scores for winning
Limit and Special hands
Classical
Serpents
Pairs
Special ways of going out
American hands
Miscellaneous
Doubling table
Settling tables
Rounding
Limit points
Payments
Regular paying methods
Payments after a draw
Penalties
Dealer bonus
Bonus for dealer's extra hands
Bonus for winning a Goulash deal
Kitty
Examples
East goes out with a self-drawn tile
East goes out with a discard
West goes out with a self-drawn tile
West goes out with a discard
Comparison table
Payments between losers
Variations
Overview
Rule presets
Overview
Classification of rules
Alan's Zung Jung
American Classical
American Modern
Australian
British Official
Chinese Classical
Chinese New Style
Chinese Official
Chinese Transitional
European Classical
Dutch League rules
French
German
Hong Kong Mah Jong
Internet Mahjong Server
Italian Official
Japanese Classical
Japanese Modern
Japanese Transitional
Korean Style
Mahjong Masters Million
Taiwanese 16-Tile Mah Jong
Wilmington Advanced 12-Tiles rules
World Mahjong Players Association
Comparison table
Customizing rule presets
Overview
Guidelines for customizing rule presets
Customizing a rule preset
Creating a new preset
Modifying a user preset
Renaming a user preset
Deleting a user preset
Rule variations
Special tiles
Flowers and Seasons
Jokers
Dora tiles
Omit Bamboo tiles
Kongs
Declaration of Kong
Hiding concealed Kongs
Kongs as concealed sets
Restrictions for the winning hand
Min. points/doubles/faan/han
Max. number of Chows
Prohibition of mixed suits
Require Limit/Special hand
Exceptions
Claiming rules
Chows
Pair
Over-claiming
Sacred Discard
Missed Discard
Kuikae
Competitive claims
Ready rules
Obligatory Ready declaration
Voluntary Ready declaration
Ready on original hand
Ready on first turn
Draw rules
Pass deal on draw
Pay points after a draw
Nagashi Mangan
Play Goulash after a draw
Dead hand rules
Check true ready state of hand
Miscellaneous
Using five sets
Number of rounds
Round wind sequence
Dead Wall
Charleston
Specifying how discards are placed on board
Using extended discard information
Pass deal after East's win
Scoring variations
Initial and Limit points
Logic of scoring system
Inclusion and scoring of hands and patterns
Rounding
Settling tables
Overview
Faan-Laak scoring
Mangan scoring
Paying methods
Overview
Between all players
To winner only
Only add-up scores
Payments to winner
Chinese Classical scheme
Chinese Modern scheme
Chinese/Taiwanese Official scheme
Japanese scheme
Mahjong Masters Million scheme
Internet Mahjong Server scheme
Wilmington Advanced 12-Tile scheme
Simple scheme
Korean scheme
WMPA scheme
Customized payment scheme
Each loser always pays the minimum
East receives double
Payments between losers
East pays/receives double
Penalties
Playing Four Winds
User interface
Screen
Choosing the board size
Using menu commands to arrange discards
Setting discard delay
Adjusting the speed of the animation
Arranging tiles manually
Using auto acceleration
Using the smart cursor
Changing a theme
Using custom tiles
Customizing sounds and music
Configuring game controls
Specifying user file locations
Keyboard shortcuts
Forcing MIDI to play from start
Bypassing DirectX sound
Controlling game environment
Game sessions
Choosing a rule preset
Starting a new game
Specifying overrides
Aborting a game
Opening a game
Starting the last saved game automatically
Saving a game
Sending a game via e-mail
Restarting a deal
Moving back and forth in the game
Replaying a deal
Options
Toggling deal animation
Displaying messages
Displaying tile identifiers
Displaying hands
Toggling sound effects
Toggling background music
Displaying hands after deal is over
Displaying Wall tiles after deal is over
Showing the source of discard
Enabling or disabling overrides for displaying discards
Enabling or disabling Undo
Enabling or disabling hints
Enabling or disabling replay of hand
Hiding competition
Using views and windows
Viewing discarded tiles
Wall window
Dora Tiles window
Players window
Available Tiles window
Using the Game Manager
Overview
Hands tab
Rules tab
Statistics tab
Moves tab
Chat tab
Viewing scores
Current game - Total points
Current game - Statistics
Top 50 Hands view
Top 50 Games view
Favorites
Printing scores
Print dialog box
Printing notated list of moves
Getting Help
Using Four Winds Help
Using hints
Controlling game flow
Discarding a tile and undoing the discard
Claiming another player's discard
Declaring a Kong
Robbing a Kong
Declaring Out
Declaring Ready
Accelerating the pace of the game
Specifying value for a joker
Multiplayer games
Overview
Setting up the game
Choosing a provider
Specifying multiplayer game options
Joining a session in progress
FAQ
What is a Chow hand?
What is a one-chance hand?
What is a concealed hand?
What is a ready hand?
How to configure a firewall for TCP/IP games?
How can I identify my IP address?
Why my IP address is not visible to other players
Troubleshooting
Problems with sound
No music
Graphics don't fit in window
The taskbar does not disappear
Problems with custom cursors
Problems with printing
Presets don't work right
Cannot start a multiplayer game
Technical Support
Reference
Glossary
Literature
Mah Jong on the Internet
Acknowledgments
ASPTreeView.com
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