Player types
You can choose from four different strategies when selecting the player characteristics
of your computer opponents.
  - Beginner. Player is eager to claim tiles, including Chows. He is pretty
    careless about discarding a tile and is likely to suffer great losses when a
    Japanese-style payoff scheme is used. Though he is aiming at going out quickly, he often spoils his
    chances by ignoring the importance of saving/acquiring a pair in the hand. Beginner
    does not collect limit hands (unless there are restrictions on a winning
    hand).
 
  - Defensive. Player is aiming at safe discards. Hes careful also in claiming
    Chows, or even Pungs or Kongs. If he has a poor hand, hes aiming at a Draw.
    Otherwise, hes striving at early ready hand and going out with easy sets, Chows,
    Pungs of Simples, etc. Defensive player does not collect limit hands (unless
    there are restrictions on a winning hand). He is most likely to go out on an
    easy or mid-difficult double hand (e.g., No-points hand, All Simples, etc.) Good choice when using Japanese-style rules, but
    a bit too careful for games where points are paid to losers, as well.
 
  - Expert. Player is adaptive and chooses his strategy according to the game
    situation. If he has got an excellent hand at the beginning, he is likely to aim at
    the limit, but will change the strategy if the hand is not improving as the game goes on.
    Usually strives at an early ready hand without claiming discards, but he will start
    claiming at a later stage. He also pays attention to his discards.
 
  - Limitmaker. Player is striving at high-scoring hands, even if the chances are
    only moderate. He is rather careless about his discards, and does not give up easily
    the strategy chosen at the start of the deal. He is a poor all-round player, but occasionally succeeds in getting
    excellent hands.
 
Default player types are as follows: Player  Beginner (in the demo mode only),
Jack  Defensive, Helen  Expert and Tim  Limitmaker.
Note: The strategies should be considered more like behavioral
patterns than direct skill levels. It is often better to have mixed player types in the
game than play against e.g. three expert or defensive players. Having different player
types makes the game more varied and interesting, but is also likely to give you tougher
competition. The more complex the rules, less likely it is that computer players with
similar strategies should succeed.
Related topics:
    Using custom face bitmaps
Using random seat order