Click the Dot 7 tile while it appears in the discard slot.
Click the Out button of the Tile Claimed dialog box.
Always click the Out button if you can use the claimed tile to go
out.
Note: Of all the pre-defined rule presets that come with Four Winds
2.0, only the Four Winds rules restrict claiming of the winning tile. All
other rule presets allow claiming of any tile from any player, if the tile can
be used to complete the hand and declare Out.
Click the Bamboo 3 tile while it appears in the discard slot.
Click the Out button of the Tile Claimed dialog box.
Note: Of all the pre-defined rule presets that come with Four Winds
2.0, only the Four Winds rules restrict claiming of the winning tile. All
other rule presets allow claiming of any tile from any player, if the tile can
be used to complete the hand and declare Out.
Wait until Tim declares a melded Kong
of Bamboo 1.
As soon as Tim has made his Kong declaration, the Out button on the
status bar changes to read Rob Kong. If
the Rob Kong Guidance option (on the Gameplay option page of
the Preferences dialog box) is in use (default), the mouse cursor is
automatically moved over the Rob Kong button. Now you have five
seconds time to press the button to rob Tim's Kong. If the Rob Kong
Guidance option is not in use, the only hint you will have is the change
of button label from Out to Rob
Kong.
Click the Rob Kong button to grab Tim's Bamboo 1 and go out.
Note: You can rob only a Kong that is composed by completing a melded
Pung into a Kong. Concealed Kongs and melded Kongs composed by claiming the
fourth tile from another player's discard, can never be robbed.