Quick Start

Training cards – Declaring Out

Going out self-drawn
  1. Load the game file.
  2. Start by discarding Character 9.
  3. Wait until you receive Bamboo 5 from the Wall.
  4. Click the Out button. 

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Going out by claiming the winning tile for a Chow
  1. Load the game file.
  2. Start by discarding Character 2.
  3. Wait until Jack discards Dot 7.
  4. Click the Dot 7 tile while it appears in the discard slot.
  5. Click the Out button of the Tile Claimed dialog box.
    Always click the Out button if you can use the claimed tile to go out.

Note: Of all the pre-defined rule presets that come with Four Winds 2.0, only the Four Winds rules restrict claiming of the winning tile. All other rule presets allow claiming of any tile from any player, if the tile can be used to complete the hand and declare Out.

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Going out by claiming the winning tile for a pair
  1. Load the game file.
  2. Start by discarding Bamboo 6.
  3. Wait until Tim discards Bamboo 3.
  4. Click the Bamboo 3 tile while it appears in the discard slot.
  5. Click the Out button of the Tile Claimed dialog box. 

Note: Of all the pre-defined rule presets that come with Four Winds 2.0, only the Four Winds rules restrict claiming of the winning tile. All other rule presets allow claiming of any tile from any player, if the tile can be used to complete the hand and declare Out.

Going out by robbing a Kong
  1. Load the game file.
  2. Start by discarding Bamboo 9.
  3. Wait until Tim declares a melded Kong of Bamboo 1.
  4. As soon as Tim has made his Kong declaration, the Out button on the status bar changes to read Rob Kong. If the Rob Kong Guidance option (on the Gameplay option page of the Preferences dialog box) is in use (default), the mouse cursor is automatically moved over the Rob Kong button. Now you have five seconds time to press the button to rob Tim's Kong. If the Rob Kong Guidance option is not in use, the only hint you will have is the change of button label from Out to Rob Kong.
  5. Click the Rob Kong button to grab Tim's Bamboo 1 and go out. 

Note: You can rob only a Kong that is composed by completing a melded Pung into a Kong. Concealed Kongs and melded Kongs composed by claiming the fourth tile from another player's discard, can never be robbed.

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Related topics:
Quick Start – Basics
Quick Start – Training cards: Claiming a tile for a Chow, Pung or Kong
Quick Start – Training cards: Declaring Kongs
Quick Start – Making the learning easy