Regular pace of the game
- East (i.e., the dealer), who received 14 tiles on the deal, starts by discarding one of the tiles in his hand. The discarded tile appears
in Easts discard slot on the right side of the game
board. For details, see Discarding a tile.
- As the tile is discarded, other players have right to claim
the tile to complete a set. E.g., if East discards Bamboo 3, and West has two Bamboo
3s in his hand, West can claim Easts discard in order to compose a Pung. If you want to have the discarded tile, you
must indicate your claim by clicking the discarded tile as long as it is visible in
Easts discard slot. For details, see Claiming a tile. Players claims are evaluated after the Discard
delay specified on the Gameplay page of the Preferences
dialog box. If you don't want to claim a discarded tile, you can click
the game board to accelerate the game.
- Normally a tile for a Chow can only be claimed from the player who sits
on the left of the claimer (i.e., the previous player in
playing order) unless the claimer goes out on the tile (in which case the tile may be
claimed from any player). A tile for a Pair can be
claimed only if the player goes out on the claimed tile (though some rules
might forbid claiming a tile for a pair). For details, see Claiming rules.
- If two or more players claim the same tile for different sets, the player
claiming the tile for the most valuable set gets the tile. Going out with a
discarded tile goes before any other option, and the remaining claims are evaluated in the
order Kong, Pung and Chow, first being the most valuable. If two or more players claim a
discarded tile for the same set (this is possible if rules allow claiming a
Chow from any player, and if jokers are used, two or more players can claim
the same tile for a Pung), the player who is first in the playing order gets the tile.
The same applies to a situation where two or more players claim the same
tile for going out, but you can define otherwise by specifying alternative rules. For
details, see Competitive claims for going out.
- If a player gets a claimed tile, he must meld the tile
set, that is, turn the tiles
composing the claimed set face up and place them above the hand tiles. After that,
the player who claimed a tile discards one of the remaining tiles in his hand. The next
player in turn is the one sitting next (on the right) to the player who claimed the tile.
- If none of the players claims a discarded tile, the tile is placed amongst the
discards. After that, the next player in turn gets a new tile from the Wall.
- The cycle described here is repeated until one of the players succeeds to go out (i.e.,
to collect four complete sets plus a pair, or an irregular winning hand), or until there are no more tiles left in the
Wall, in which case the deal ends in a draw.
- After the hand is played and one of the players has succeeded in completing his hand,
the points are calculated and paid, and the deal normally passes counter-clockwise to the
next player. After each player has been a dealer (and the deal is again
passed to the player who started the round), the prevailing wind (or Wind of the Round)
changes (in the order East, South, West and North), and the next round starts. The game goes on until each
of the four winds has been a prevailing wind.
- A complete game of Mah Jong traditionally consists of at least of 4 x 4 deals. Usually there are some
extra deals: e.g., if East (dealer) wins, the deal normally does not pass, and
in most rules the deal does not pass after a draw
(Japanese rules being the foremost exception).
Discarding a tile
Claiming a tile
Viewing discarded tiles
Goal of the game
Declaring a melded Kong
Declaring a concealed Kong
Robbing a Kong
Deal ends in a draw
Faulty declaration of Out