Starting a new game
Four Winds lets you play both local games against computer players and
multi-player games against human players (up to four players).
To start a new game against computer players or to host a new
- Choose New Game on the Game menu, or press F2.
- Specify the Number of matches to play. Setting the value to zero
allows an infinite number of matches.
Note: Specifying 0 or a value greater than 1 is considered a
tournament. Tournament games cannot be replayed. Notice that
"match" refers to complete cycle of rounds with at least 4 deals
per round (it is not the synonym of "deal").
- Select the desired rules from the Rules drop-down list. The current
rules (selected in the Preferences dialog box) are the default
choice. Notice that if the current selection is Customized (meaning a
user-defined, non-saved collection of rules saved only in the system
registry), you will lose these rules, if you select any other
rules and start playing with them. If you want to save your customized
rules, close the dialog box by clicking Cancel and save
your customized rules using the options of the Preferences dialog
- If desired, click the Overrides button to open the Rule
Overrides dialog box, where you can easily turn off certain rules (e.g.,
the use of minimum point requirement, Flowers and Seasons, and penalties)
for the game you are about to begin, without needing to modify the rules.
- Check the Change seat order box if you want players to change their
seats during the game. Normally this option is used for tournaments only. If
you enable the option, specify how and when the seats should be changed:
- Whenever a round changes. Changes seats before each new round
begins (i.e., normally four times per match).
- At the start of each match. Changes seats each time a new match
- Specify how the seats should be changed by using the options of the Method
of changing drop-down list. The possible options are Random
order, 4- round rotation (keep dealer seat), 6-round rotation
(random dealer seat)and MCR 4- round rotation (keep dealer seat).
Note: "4-round rotation" refers to the method of changing seats in the
following order: ABCD, BADC, CDAB and DCBA (dealer always occupies the
same seat after the change of seats). "6-round rotation" refers to
the method of changing seats in the
following order: ABCD, DACB, BADC, BCAD, ABDC and CDBA (the dealer is
determined by dice). "MCR 4-round rotation" refers to method of changing
seats according to the MCR rules: ABCD, BADC, CDBA and DCAB (dealer
always occupies the same seat after the change of seats).
- Specify the options for tournament scoring. Keep total points simply
adds the total points for each match together. Use separate tournament
scores uses the total points for each finished match to determine
specific tournament scores. When a new match begins, each player starts
again with initial points. The winner of the
tournament is the player with the highest total of tournament scores.
- Equalize points with end points. Often used in modern Japanese
Mah Jong. The losers subtract the specified amount of end points from
their total points for each played match. The result is added to
player's tournament points. The winner gets the absolute of the sum of
losers' equalized points. E.g., if the equalized points for losers are
2,000, -200 and -3,500, the winner would receive abs(2,000 + -300 + -3,500
points) = 1,800 points.
Note: If there are two or more winners, the winners share the
amount achieved by adding the absolute of losers' equalizes scores.
E.g., if the final points of player A and B are 30,000 points and those
of player C and D 20,000 points, C and D would each pay 5,000 to both A
and B (so the equalized final points of both C and D would be -10,000
points, and final points of both A and B would be 10,000
- Rounding. Specify whether the total points should be rounded
before equalization is performed. You can specify that the total points
are rounded up (20->100) or off to nearest 100 or 1000. If the points
are rounded off (rather than up), you can also specify, whether the
rounding is done up from 5x (e.g. 50->100, 49->0, 500->1000,
499->0, depending on the unit used), or up from 6x (60->100,
59->0, 600->1000, 599->0, etc.).
- Prizes. Specify the points each player should be given
depending on whether his total points for the match were highest, second
highest, third highest or fourth highest. If equalization is used, the
points specified here are added to equalized points. This option is
often used in modern Japanese Mah Jong (the practice is called Uma).
The following table lists some common prize schemes:
Note: If two or more players have equal final scores, their
prizes are summed up and the resulting amount is shared by players
having equal scores. E.g., if the prizes are 20,000, 10,000, –10,000 and
–20,000, and final points of players A and B are 30,000 points and those
of players C and D 20,000 points, the prizes would be as follows: for
players A and B 15,000 points (total of 20,000 + 10,000 divided by 2),
and for players C and D 15,000 points (total of –20,000 and –10,000 divided by
- Multiplayer game. Check this box if you want to start a new
multi-player game as a host. When the dialog box is closed, the Multiplayer
Game Wizard appears and guides you through the game setup.
For more information, see Starting a multiplayer game.
To start a disrupted or a saved multiplayer game, or to join a
game hosted by another computer:
- Choose Start a Multiplayer Game on the Game menu.
- Follow the instructions of the Multiplayer Game Wizard.
For more information, see Starting a multiplayer game.
Note: If a game is in progress, you must first stop the
currently ongoing game by choosing Abort Game on the Game menu
(or press CTRL+Q), before being able to start a new game.
Aborting a game
Opening a game
Starting the last saved game automatically on start-up
Saving a game
Sending a game via e-mail
Restarting a deal
Moving back and forth in the game
Replaying a deal
Using the Auto Play feature