An important part of the skill of Mah Jong consists of knowing how different tile combinations earn points. Though Four Winds does the most tedious job, the actual calculation, you should be aware of the basic scoring rules.
The scoring of Mah Jong can get very complicated. There are no universally accepted rules and local variations may differ greatly from each other.
The scoring presented in this section is in accordance with that of the European Classical rules (the default rule preset of Four Winds) and is referred to as "standard scoring" in the documentation when the scoring of other versions of Mah Jong is described (see Rule presets). Scoring variations of the pre-defined rule presets are listed in the Variations column in each scoring table.
The scoring items can be accessed from the Sets and Patterns and Limit & Special hands option pages under the Scoring section in the category tree of the Preferences dialog box.
Tip: Four Winds 2 recognizes over 250 different hands and patterns and over 100 limit and special hands. To learn the hands and patterns, you can display a verbal (and graphical, if available) description of each scoring item by selecting it in the Scoring list and pressing F1. You can also print and rename the scoring items. In addition, you can use the Hands tab of the Game Manager to display all valuable hands and patterns enabled by the rules.
Basic scheme of calculation
Basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for patterns based on Chows
Scores for patterns based on Pungs and Kongs
Scores for patterns based on the whole hand
Scores for miscellaneous patterns
Scores for winning
Limit and Special hands Classical
Limit and Special hands Serpents
Limit and Special hands Pairs
Limit and Special hands Special ways of going out
Limit and Special hands American hands
Limit and Special hands Miscellaneous
Printing scoring items
Renaming scoring items
Resetting the names of scoring items
Inclusion and scoring of hands and patterns