Scoring

Scores for patterns based on the whole hand

The winner (and losers, as well, if enabled by the rules) receives bonus points for the following hands:
Item Melded
hand
Concealed hand (winning tile may be a discard) Variations Additional options
Exposed hand (waiting with a single tile for the tile completing the pair)
Note: Implies One-chance hand and Out on a pair, if scoring specified with the same unit. Implies Out on self-drawn last tile, if scoring is specified for Fully exposed hand and Exposed hand and Fully exposed hand use the same Kong options.
n/a T 3 pts, WA 5 pts; IT 1 dbl; CN 2 faan Acceptance of Kongs: All Kongs (CN, IT) / Melded Kongs (default) / Kongs from melded Pungs / No Kongs  (WA)
Note: This setting overrides the general Kong option specified on the General option page of the Rules section.
Concealed hand (discarded last tile) (Ch. men qian qing, Jap. men zen chin)

Note: All 7 pairs based hands and most Limit hands (when melds are not allowed) imply Concealed hand, as do patterns that by definition require 4 concealed sets (this does not include patterns which specify  separate scoring assignment for being melded or concealed). Consequently, no extra points for Concealed hand are paid for these hands. Note however that if the Kong option for Concealed hand is stricter than the general Kong option (as regards considering Kongs as concealed triplets), and hand consists of mere triplets, points for Concealed hand would be paid, since in this case the pattern would not logically imply Concealed hand.
The pattern is available also in the Basic points category.
n/a CO 2 pts, T 1 pt, JC, JR 10 pts, K 1 pt, WA 3 pts, ZJ 5 pts; AM, CT 1 dbl, G 3 dbl; JM 10 fu; CN, W 1 faan Acceptance of Kongs: No Kongs (AU, IT) / Concealed Kongs (default) / Concealed and claimed Kongs / All Kongs  (CN, T, WA)
Note: This setting overrides the general Kong option specified on the General option page of the Rules section.
Fully concealed hand (Ch. men zen tsuu mo, Jap. men zen tsumo)

Note: Implies Self-drawn last tile if scoring specified with the same unit. Always implies Concealed hand.
Note too that all 7 pairs based hands and most Limit hands (when melds are not allowed) imply Concealed hand, as do patterns  that by definition require 4 (or 5, when playing with 5 sets) concealed sets (this does not include patterns which specify  separate scoring assignment for being melded or concealed). Consequently, if the rules specify scoring for both Fully concealed hand and Self-drawn last tile, and a player has a hand that by definition implies Concealed hand only points for the Self-drawn winning tile are paid (see the note on Forced scoring for exceptions).
Note however that if the Kong option for Fully concealed hand is stricter than the general Kong option (as regards considering Kongs as concealed triplets), and hand consists of mere triplets, points for Fully concealed hand would be paid, since in this case the pattern would not logically imply Fully concealed hand. In this situation points for Self-drawn last tile would be zeroed (unless specified in different unit).
Another scoring exception (used e.g. in Korean rules) is applied if a player has a hand that by definition implies Concealed hand, and the rules specify scoring for both Concealed hand and Fully concealed hand, both in same unit and with the same Kong options, but do not specify scoring for Self-drawn winning tile. In this case the hand receives the difference of scores between these two patterns (e.g., if Fully concealed hand is worth 3 points, and Concealed hand worth 2 points, hands like Seven pairs would receive only 1 point instead of 3 for going out fully concealed).
Note that the pattern is available also in the Basic points category.
n/a 1 dbl AC, HK, W, ZJ 0; K 2 pts; T 3 pts, CO 4 pts, WA 7 pts, ZJ 5 pts; AU, CT, D 2 dbl; CN 3 faan, IMS, MMM 1 faan; JM 1 han; G 50% (or 100%) of Limit Acceptance of Kongs: No Kongs (CN, AU, IT) / Concealed Kongs (default) / Concealed and claimed Kongs (CC) / All Kongs  (T, WA)
Note:
This setting overrides the general Kong option specified on the General option page of the Rules section.
Forced scoring (Y/N) D, JM, JT Yes. If checked, scores for Fully concealed will be paid, even if the hand would imply a Concealed hand and separate scores would be paid for Self-drawn winning tile. E.g., a player could earn 3 doubles for a 7 pairs hand, 2 doubles for Fully concealed hand and 2 points for Self-drawn winning tile. Normally the points for Fully concealed hand would be zeroed in situations like this. Note that even if this option is checked, the hands like Fully Concealed Suit Hand and Hidden Treasure with requirement for fully concealed always imply Fully concealed hand so no extra points are paid in these cases.
Double if contains doubles (Y/N): G Yes
Note: If checked, and the hand contains patterns (other than Fully concealed hand) that earn doubles (or han), the scoring for Fully concealed hand will be doubled.
Chicken hand (a hand with no other scoring value, except possible bonus for winning the hand) CO 8 pts, T 5 pts, ZJ 1 pt Allow points for Flowers/ Seasons and Dora tiles (Y/N) CO, T Yes. If checked, ignores bonus points for these tiles (and also for the pattern No Flowers/Seasons) when the value of the hand is calculated.
Allow maximum of 1 Flower/Season: (Y/N) T Yes. If checked, a Chicken hand can contain a maximum of one Flower or Season tile. The option is available only if the option above is checked.
No-points hand (Ch. ping huo, Jap. pin-fu)

Bamboo 2Bamboo 3Bamboo 4 Bamboo 3Bamboo 4Bamboo 5 Character 6Character 7Character 8
Dot 5Dot 6Dot 7 Dot 1Dot 1
Note: Normally requires that the winning tile is a discard and used for a multi-chance Chow.
The program excludes from the point calculation all other point/fu-scoring patterns except points/fu paid for Winning and a Concealed hand.
K (1)/1 pt#; AC, JC, JT 1 dbl; JM 10 fu / 1 han# Allow special ways of going out (Y/N) AC Yes
Note: Refers to extra points for going out on a pair or a one-chance Chow or going out self-drawn –- if the option is checked, no extra points are paid for any versions of these patterns (including e.g. Out on 5 in a Chow 4-5-6, etc). No other patterns are checked for this condition.
Allow fully concealed hand (Y/N) JM Yes
Note: Refers to extra points given for going out on a self-drawn winning tile –- if the option is checked, no extra points are paid for going out on a self-drawn tile  (mutually exclusive with the option above). Note that checking this option does not allow going out self-drawn with a melded hand (one containing melded sets before going out).
No Honors (Y/N). 
Note: Usually only value pairs (dragons, own Wind and Wind of the Round) are excluded from the hand, but enabling this option excludes all Honors, disregarding their scoring value.
Traditional interpretation (Y/N) K, T Yes
Note: If checked, the restrictions for going out on a pair or a one-chance Chow or on a self-drawn tile are applied, even if none of these patterns has a scoring assignment. Otherwise only those restrictions are examined which have an equivalent scoring assignment.
Chow hand (a regular hand with no Pungs or Kongs; Ch. ping huo, Jap. pin-fu)

Note: This pattern is often restricted in some way (e.g., by requiring that the pair is valueless), but normally there are no restrictions on the way the hand is completed. Chow hand can thus be considered as an alternative definition for the No-points hand (in Asian rules there is no terminological distinction between the two: Chow hand is also called 'ping huo'). 
The pattern is available also in the Basic points category.
1 dbl 1 dbl AC, AM, BR, G, JC, JM, JT, K 0 pts;
AU
0/10# pts, CO, WA 2 pts, T 3 pts, ZJ 5 pts; CN, HK, W 1 faan, IMS 1/2# faan, MMM 0/1# faan
Out on Chow (Y/N)
Out on multi-chance Chow  (Y/N)  
No value pairs
(Y/N) AU, CC, EC Yes
No traditional value pairs (Y/NCN, HK, WA Yes
No honors (Y/N) CO, CT, T, W Yes
Forced scoring (Y/N) ZJ Yes
Grand Chow hand (Ch. dai ping huo, Jap. dai-pin-fu)

Note:
It is assumed that Grand Chow hand is defined as a special case of Chow hand and thus the pattern always implies Chow hand. The pattern is typically used in Taiwanese Mah Jong only. 
T 10 pts Out on Chow (Y/N)
Out on multi-chance Chow  (Y/N)  
No value pairs
(Y/N
No traditional value pairs (Y/N
No Flowers/Seasons (Y/N) T Yes
No honors (Y/N) T Yes
Chow hand of simples n/a; same as for melded hand   Last tile must be valueless (Y/N) Note: Refers to extra points for going out on a pair or a one-chance Chow, or self-drawn.
Pung hand (a regular hand with no Chows) (Ch. dui dui huo, Jap. toi-toi-ho)

Note: The pattern is available also in the Basic points category.
1 dbl n/a; same as for melded hand AC, AM, G 0 pts, CO 6 pts, K 2 pts, T 10 pts, WA 12 pts, ZJ 40 pts; CT, IT 2 dbl; MMM, W 2 faan; CN, HK, IMS 3 faan; JM 2 han Forced scoring (Y/N) D, ZJ Yes
(forced scoring means that a player always gets scoring for this pattern, even if a logically higher pattern, e.g., All Terminals and Honors, or All Honors, implies it).
Pung hand with melded triplets (waiting with two pairs for the tile completing the fourth triple in 5-set game, the fifth triple)
Note: Does not imply Pung hand since Pung hand can be completed in other ways, as well (a.k.a. Fourth Pung)
n/a; same as for melded hand CN* 1 faan (added to the Pung hand) n/a
Pung hand of Simples
Bamboo 2Bamboo 2Bamboo 2 Bamboo 4Bamboo 4Bamboo 4 Character 2Character 2Character 2
Dot 7Dot 7Dot 7 Dot 3Dot 3
n/a; same as for melded hand   n/a
Pung hand of One Suit
Bamboo 2Bamboo 2Bamboo 2 Bamboo 4Bamboo 4Bamboo 4 Bamboo 5Bamboo 5Bamboo 5
Bamboo 6Bamboo 6Bamboo 6 Bamboo 9Bamboo 9
n/a; same as for melded hand G 50% of Limit Require 1-3-5-7-9 (Y/N) G Yes
Note: When checked, the hand must contain triplets and a pair of 1's, 3's, 5's, 7's and 9's.
The pair must be of 1's or 9's (Y/N) G Yes
Note: When checked, the hand must contain triplets of 1's, 3's, 5's and 7's plus a pair of 9's, or a pair of 1's and triplets 3's, 5's, 7's and 9's.
No fives
The hand contains no number 5 tiles.
n/a; same as for melded hand WA 2 pts n/a
All 2's, 5's or 8's
Bamboo 2Bamboo 2 Bamboo 5Bamboo 5Bamboo 5 Character 8Character 8Character 8
Dot 5Dot 5Dot 5 Dot 8Dot 8
Note: Implies Pung hand unless forced scoring is applied for Pung hand
n/a; same as for melded hand WA 80 pts n/a
All same upside down
Bamboo 4Bamboo 5Bamboo 6 Bamboo 6Bamboo 6Bamboo 6 Dot 5Dot 5Dot 5
Dot 8Dot 8Dot 8 White DragonWhite Dragon
Note: Consists of tiles that look the same upside down: Bamboo 245689, Dot 1234589 and White Dragon.
n/a; same as for melded hand CO 8 pts Two Suits  implied (Y/N): CO Yes
Note: If checked, points for Two suits only and Two suits with Honors (in this same category) are not added.
All odd
Bamboo 3Bamboo 3 Bamboo 5Bamboo 5Bamboo 5 Character 3Character 3Character 3
Dot 7Dot 7Dot 7 Dot 3Dot 3
Note: Does not imply Pung hand (as the pattern can appear in 7-pairs version, as well).
n/a; same as for melded hand CN 3 faan* n/a
All even
Bamboo 2Bamboo 2 Bamboo 4Bamboo 4Bamboo 4 Character 2Character 2Character 2
Dot 8Dot 8Dot 8 Dot 2Dot 2
Note: Does not imply Pung hand (as the pattern can appear in 7-pairs version, as well).
n/a; same as for melded hand CO 18 pts (6 for Pung hand added); CN 3 faan* n/a
All Simples (Ch. duan yao, Jap. tan-yao)

Bamboo 2Bamboo 3Bamboo 4 Bamboo 3Bamboo 4Bamboo 5 Character 2Character 2Character 2
Dot 7Dot 7Dot 7 Dot 3Dot 3
Note: Japanese modern rules sometimes give scoring for All Simples in a concealed hand only (the rule is called Kuitan).
K 1 pt, CO, WA 2 pts, ZJ 5 pts; CT, D, JC, JT, IT 1dbl; CN, IMS, MMM, W 1 faan; JM 1 han n/a
Terminal or Honor in each set (Ch. quan dai yao, Jap. chan-tao, chan-tai-yao)

Bamboo 1Bamboo 2Bamboo 3 Dot 7Dot 8Dot 9 Green DragonGreen DragonGreen Dragon East WindEast WindEast Wind Character 9Character 9
CO 4 pts, WA 9 pts; ZJ 40 pts; CT, JC, JT 1 dbl; IMS, MMM 1/2# faan; CN, W 2 faan; JM 1/2# han n/a
Terminal in each set (Jap. jyun-chan, jyun-chan-tai-yao)

Bamboo 1Bamboo 2Bamboo 3 Bamboo 9Bamboo 9Bamboo 9 Dot 7Dot 8Dot 9 Character 7Character 8Character 9 Dot 1Dot 1
WA 15 pts; ZJ 50 pts; CT 3 dbl; IMS, MMM 2/3# faan, CN, W 3 faan; JM 2/3# han n/a
Terminal 1(9) in each set
Bamboo 1Bamboo 2Bamboo 3 Character 1Character 2Character 3 Character 1Character 2Character 3 Dot 1Dot 1Dot 1 Bamboo 1Bamboo 1
Note: Implies Terminal in each set, Same number in each set, Same number in each set across 3 and All of three numbers.
WA 160 pts n/a
All Terminals and Honors (Ch. hun yao jiu, Jap. hon-rao-to)
,
Bamboo 1Bamboo 1Bamboo 1 Dot 9Dot 9Dot 9 Green DragonGreen DragonGreen Dragon East WindEast WindEast Wind Character 9Character 9
Note: Implies scoring for Terminal or Honor in each set, but not necessarily that for a Pung hand, unless the Pung hand implied option is checked (and no forced scoring is applied for Pung hand).
Note that in the Limit & Special hands category a separate 7-pairs version is provided for All Terminals and Honors.
3 dbl 3 dbl AM, T 0 pts, G 2 dbl; K 8 pts, CO(*) 32 pts, WA(*) 80 pts; ZJ 120 pts; AC, F, CC, D 1 dbl, JC, JT, BR(*) 2 dbl, IT 4 dbl(*/**); HK 0 faan, IMS, MMM 2/3# faan, CN(*) 9 faan, W 4 faan; JM 3 han
Note:
* marks that scoring for Pung hand is implied;
** marks that scoring for 3 triplets of Terminals and Honors and 4 triplets of Terminals and Honors are implied
Basic Winds and Terminals implied (Y/N): CO Yes
Note: If checked, points for Pung of Winds, Kong of Winds, Pung of Terminals and Kong of Terminals (in the Basic sets category) are not added.
Pung hand implied (Y/N): AU, BR, EC, CO, CN, IT, WA Yes
Note: ZJ uses forced scoring for a Pung Hand, which means that scores for a Pung hand are added disregarding the value of this option.
Same number in each set (Garden in Full Bloom)
The same number appears in each of the four sets and a pair.
CO 16 pts; CT 6 dbl; CN* 6 faan, W 3 faan The number must be 5 (Y/N): CO, W Yes
Note: Do not use this option together with scoring assignments for the across 4 and across 3 sub-versions below, as there is no logical way to decide how the scores should be combined.
Same number in each set across 5
Bamboo 1Bamboo 2Bamboo 3 Character 2Character 3Character 4 Character 1Character 2Character 3 Dot 3Dot 4Dot 5 Character 3Character 3
The same number appears in each of the four sets and a pair, and the hand contains 5 different number tiles.
Note: Implies Same number in each set (but if The number must be 5 option is used, the scoring for Same number in each set across 5 is ignored).
WA 40 pts n/a
Same number in each set across 4
Bamboo 2Bamboo 3Bamboo 4 Character 2Character 3Character 4 Dot 3Dot 4Dot 5 Bamboo 3Bamboo 3Bamboo 3 Character 3Character 3
The same number appears in each of the four sets and a pair, and the hand contains 4 different number tiles.
Note: Implies Same number in each set (unless The number must be 5 option is used) and Same number in each set across 5.
WA 60 pts n/a
Same number in each set across 3
Bamboo 2Bamboo 3Bamboo 4 Character 2Character 3Character 4 Dot 2Dot 3Dot 4 Bamboo 3Bamboo 3Bamboo 3 Character 3Character 3
The same number of the pair appears in each of the four sets and a pair, and the hand contains 3 different number tiles.
Note: Implies Same number in each set (unless The number must be 5 option is used), Same number in each set across 5, Same number in each set across 4 and All of three numbers.
WA 120 pts n/a
All of 1, 2, 3, 4 and 5 (All Small Tiles) CT 3 dbl; CN* 3 faan n/a
All of 3, 4, 5, 6 and 7 (All Medium Tiles) CN* 3 faan n/a
All of 5, 6, 7, 8, 9 (All Big Tiles)     CT 3 dbl; CN* 3 faan n/a
All of 1, 2, 3 and 4 CO 12 pts n/a
All of 6, 7, 8 and 9 CO 12 pts n/a
All of 3 numbers and Honors
Bamboo 1Bamboo 2Bamboo 3 Character 2Character 2Character 2 Green DragonGreen DragonGreen Dragon East WindEast WindEast Wind Dot 3Dot 3
n/a
All of three "numbers" (a.k.a. Mixed three numbers)
The hand contains tiles of only three "numbers". At least one of the numbers must be composed of suit tile, and rest of the Honors. Dragons are counted as one number and Winds as another. E.g., the hand below has 1 number in suits, 1 number in Dragons, and 1 number in Winds.
Bamboo 1Bamboo 1Bamboo 1 Dot 1Dot 1Dot 1 Green DragonGreen DragonGreen Dragon East WindEast WindEast Wind Red DragonRed Dragon
Note: Since the pattern can appear also in a 7 pairs hand, scoring for Pung hand is not implied, unless specified otherwise by the option on the right.
WA 60 pts; CN* 6 faan Pung hand implied (Y/N) WA Yes
All of three numbers (no Honors allowed)
Bamboo 1Bamboo 2Bamboo 3  Character 2Character 2Character 2 Dot 1Dot 1Dot 1
Dot 1Dot 2Dot 3 Character 3Character 3
WA 60 pts n/a
All of 1, 2 and 3 (in CO called All Small Tiles) CO 24 pts n/a
All of 4, 5 and 6 (in CO called All Medium Tiles) CO 24 pts n/a
All of 7, 8 and 9 (in CO called All Big Tiles) CO 24 pts n/a
All of two "numbers" (a.k.a. Mixed two numbers) 
The hand contains tiles of only two "numbers. The other of the numbers must be composed of suit tiles, the other of Honors. Dragons are counted as one number and Winds as another. E.g., the hand below has one number in suits and another in Dragons.
Bamboo 2Bamboo 2Bamboo 2  Character 2Character 2Character 2 Green DragonGreen DragonGreen Dragon Red DragonRed DragonRed Dragon Dot 2Dot 2
Note: Since the pattern can appear also in a 7 pairs hand, scoring for Pung hand is not implied, unless specified otherwise by the option on the right.
WA 160 pts Pung hand implied (Y/N) WA Yes
All of two numbers (no Honors allowed)
Bamboo 1Bamboo 1Bamboo 1  Character 2Character 2Character 2 Dot 1Dot 1Dot 1
Dot 2Dot 2Dot 2 Bamboo 2Bamboo 2
Note: Implies Pung hand unless forced scoring is applied for Pung hand.
WA 200 pts; CN* 12 faan n/a
No Honors (Ch. wu zi)
CO, T 1 pt n/a
No Honors/Flowers (Ch. wu zi hua)
T 3 pts n/a
All suits, Dragons and Winds (Five doors)
Bamboo 1Bamboo 2Bamboo 3 Character 5Character 6Character 7 Green DragonGreen DragonGreen Dragon East WindEast WindEast Wind Dot 3Dot 3
All suits, Dragons and Winds is typically defined as a hand that consists of one set of each of the five "suits" (thus making it incompatible with a 7-pairs hand or in a 16-tile game). This interpretation can be overridden, see the option on the right.
CO 6 pts, WA 12 pts; CT 3 dbl; CN 3 faan, W 2 faan For regular hands only (Y/N): CO Yes
Note: If not checked, the pattern is available also for 7-pairs hands. Note that in 16-tile games this option is always cleared and its value cannot be changed. 
Two suits and Honors
Bamboo 1Bamboo 2Bamboo 3 Dot 5Dot 5Dot 5 Dot 7Dot 8Dot 9
Green DragonGreen DragonGreen Dragon East WindEast Wind
n/a
Two suits only (One suit less)
Bamboo 1Bamboo 1Bamboo 1  Dot 1Dot 2Dot 3 Dot 5Dot 5Dot 5 Dot 7Dot 8Dot 9  Bamboo 2Bamboo 2
CO 1 pt; WA 2 pts; CT 1 dbl; CN 1 faan Allow Honors (Y/N): CO Yes.
Note: If checked, the hand may also contain Honors.
One suit and Honors (Mixed hand, Ch. hun yi se, Jap. hon-i-tsu)

Dot 1Dot 2Dot 3 Dot 5Dot 5Dot 5 Dot 7Dot 8Dot 9
Green DragonGreen DragonGreen Dragon East WindEast Wind
1 dbl 1 dbl CO 6 pts, K 2 pts, T 10 pts, WA 12 pts; ZJ 40 pts; CT 2 dbl, F 3 dbl; CN, HK, W 3 faan, IMS 3/4# faan, MMM 2/3# faan; JM 2/3# han n/a
One suit and Honors 2-2-X
Dot 1Dot 2Dot 3 Dot 5Dot 5Dot 5  
Green DragonGreen DragonGreen Dragon South WindSouth WindSouth Wind East WindEast Wind
Note: The hand consists of two sets of the same suit, two sets of Honors, and a pair of either the same suit or Honors.
n/a
One suit and Honors 3-1-X
Dot 1Dot 2Dot 3 Dot 5Dot 5Dot 5 Dot 7Dot 8Dot 9
Green DragonGreen DragonGreen Dragon East WindEast Wind
Note: The hand consists of three sets of the same suit, one set of Honors, and a pair of either the same suit or Honors.
n/a
One suit and Honors 4-1
Dot 1Dot 2Dot 3 Dot 2Dot 3Dot 4 Dot 5Dot 5Dot 5 Dot 7Dot 8Dot 9
East WindEast Wind
Note: The hand consists of four sets of the same suit and a pair of Honors.
n/a
One suit and Honors 5-1
Dot 1Dot 2Dot 3 Dot 2Dot 3Dot 4 Dot 5Dot 5Dot 5  
Dot 6Dot 6Dot 6Dot 7Dot 8Dot 9 East WindEast Wind
Note: The hand consists of five sets of the same suit and a pair of Honors (available only in 16-tile Mah Jong).
n/a
One suit and Special Honors
Dot 1Dot 2Dot 3 Dot 4Dot 4 Dot 5Dot 5Dot 5
  Dot 7Dot 8Dot 9 Green DragonGreen DragonGreen Dragon  
Note: The hand consists of three sets and a pair of the same suit and one triplet of either Dragons or player's own Wind.
n/a
One suit only (Clear hand, Ch. qing yi se, Jap. chin-i-tsu)

Dot 1Dot 2Dot 3 Dot 2Dot 3Dot 4 Dot 5Dot 5Dot 5 Dot 7Dot 8Dot 9 Dot 1Dot 1
Note: In the Western Mah Jong One suit and Honors is often said to be a Cleared hand, and One suit only a Pure hand, while a hand containing more than one suits is said to be a Mixed hand.
The pattern is available also in the Basic points category.
3 dbl 3 dbl CO 24 pts, K 6 pts, T 40 pts, WA 80 pts; ZJ 100 pts; CT 6 dbl, JC, JT 4 dbl; CN 9 faan, MMM 5/6# faan, HK, W 6 faan, IMS 6/7# faan; JM 5/6# han n/a
*) The scoring is not enabled in the pre-defined rule preset but is a common option.
#) The scoring for concealed hand (the winning tile can be a discard)

Related topics:
Overview
Basic scheme of calculation
Basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for patterns based on Chows
Scores for patterns based on Pungs and Kongs
Scores for miscellaneous patterns
Scores for winning
Limit and Special hands – Classical
Limit and Special hands – Serpents
Limit and Special hands – Pairs
Limit and Special hands – Special ways of going out
Limit and Special hands – American hands
Limit and Special hands – Miscellaneous
Doubling table
Settling tables
Rounding
Limit points

Procedures:
Printing scoring items
Renaming scoring items
Resetting the names of scoring items
Inclusion and scoring of hands and patterns