1. | Summing up of the tile points/fu (i.e., basic points for the sets) | E.g., 2 points for a melded Pung of simples, 4 points for a melded Pung
of Winds, 8 points for a concealed Pung of DragonsNote: In modern Chinese Mah Jong, no points are rewarded for basic
combinations. |
---|---|---|

2. | Summing up any other scoring items that pay points/fu/faan | E.g., 20 points for winning, 2 points for going out on a self-drawn tileNote: In modern Chinese Mah Jong, all scoring items pay faans
only (so this step consists of adding up all scores that in other rules pay
doubles/han). |

3. | Total points (possibly rounded off or up to nearest ten) |
In the example, 36 points, rounded off to nearest ten, resulting in 40 points. In modern Chinese Mah Jong, a constant basic point value is assumed for all hands (often unity "1" is conveniently used). |

4. | Calculation of scoring items that pay doubles or han | E.g., 1 double for a Pung of Dragons, 1 double for a Pung of player's own
WindNote: In modern Chinese Mah Jong, all scoring items pay faans
only, and instead of simple doubling, the laak complex limit system is
adopted (steps from 4 to 6 are skipped). |

5. | Doubling of the total tile points | In the example, 40 is doubled twice: 40 * 2 * 2 = 160 points |

6. | Total score (possibly rounded off or up to nearest ten
or hundred) |
160 points |

7. | Checking the total score against the specified "limit" (maximum score), if necessary. If a settling table is
not used, this is the final score. |
Note: In the American Modern
rule preset, a limit is applied to the difference of scores between the losers.In modern Chinese and Japanese Mah Jong, the absolute limit is specified by a settling table (a hand can score multiples of limit). |

8. | Determining the final score using a settling table. |
Used e.g. in Hong Kong, Chinese New Style and in the Japanese Modern rules. |

9. | Determining the payments (possibly rounded off or up
to nearest ten or hundred). |
In the Western and Japanese rules the dealer (East) pays and receive double payments; in the Chinese rules all players normally pay double if the winner goes out self-drawn, otherwise only the discarder pays double. In the Western rules losers pay each other according to the difference between their scores. Rounding at payment time is used in the Australian and Japanese Modern rules. |

10. | Adding/reducing of the penalties and bonus points for dealer's extra hands, winning the kitty or a Goulash deal. | Penalties and these bonus points are paid as such after all other payments have been done (that is, no rounding, doublings and limits are applied to them). |

**Related topics:**

Overview

Basic tile points

Scores for basic sets

Scores for Flowers and Seasons

Scores for patterns based on Chows

Scores for patterns based on Pungs and Kongs

Scores for patterns based on the whole hand

Scores for miscellaneous patterns

Scores for winning

Limit and Special hands – Classical

Limit and Special hands – Serpents

Limit and Special hands – Pairs

Limit and Special hands – Special ways of going out

Limit and Special hands – American hands

Limit and Special hands – Miscellaneous**
**Doubling table

Settling tables

Rounding

Limit points

**Procedures:
**Printing scoring items

Renaming scoring items

Resetting the names of scoring items

Inclusion and scoring of hands and patterns